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⚡ AI Lessons

Dev.to · Sam Novak
⚡ AI Lesson
10h ago
Delivered, accepted, merged, deployed: four facts your tracker calls Done
Most issue trackers have a column called "Done." It is doing far too much work. "Done" is quietly...

Dev.to · Sam Novak
📋 Product Management
⚡ AI Lesson
10h ago
The skill gap blocking a task is usually about twenty minutes wide
The most expensive sentence in a small company is some version of this: "She would be perfect for...

Dev.to · Sam Novak
🤖 AI Agents & Automation
⚡ AI Lesson
6d ago
One task, two readers: briefs for the agent and the human at the same time
I spent a long time writing deliberately vague task descriptions, and I could defend it. A complete...

Dev.to · Sam Novak
6d ago
Local vs remote MCP servers: which one you actually want
There are two kinds of MCP server, they solve different problems, and almost nothing tells you which...

Dev.to · Sam Novak
1w ago
You don't need Unity to ship a browser game
If you are evaluating engines for a web game, the default recommendation you will get is Unity, and...

Dev.to · Sam Novak
1w ago
AI coding agent usage limits: what actually resets, and when
AI coding agent usage limits: what actually resets, and when Most confusion about AI usage limits is...

Dev.to · Sam Novak
1w ago
How to Hand Off AI Agent Work When You Hit Your weekly Usage Limit
You are forty minutes into a refactor. The agent has read the codebase, you have corrected it twice,...

Dev.to · Sam Novak
🔧 Backend Engineering
⚡ AI Lesson
1mo ago
Simulation in Game Design: The Five Types and the Trap That Kills Projects
Say "simulation" to most players and they picture one of two things: the rigid cockpit of Microsoft...

Dev.to · Sam Novak
📣 Digital Marketing & Growth
⚡ AI Lesson
1mo ago
LiveOps Rollback Planning: What to Do When a Game Event Goes Wrong
The event failed. Now every minute writes more damage. Rollback is not a button you press in panic....

Dev.to · Sam Novak
🔧 Backend Engineering
⚡ AI Lesson
2mo ago
Curves are the real game design language (and most broken games got the curve wrong)
We spend a lot of time arguing about engines, ECS, shaders, netcode. But the thing players actually...

Dev.to · Sam Novak
🔧 Backend Engineering
2mo ago
How to Validate a Game Idea in 7 Days (Before You Build It)
Most game ideas sound good in your head. Before building for months, prove the one thing that...

Dev.to · Sam Novak
📋 Product Management
⚡ AI Lesson
2mo ago
Why the Game Community Manager Role Is Harder Than It Looks
If you've ever worked on a live game, you've probably watched this happen: an update ships, something...

Dev.to · Sam Novak
🖌️ UI/UX Design
⚡ AI Lesson
4mo ago
The Scoring Gap: What a Carnival Shooter Teaches Us About Real Design
There’s a story Jesse Schell tells in The Art of Game Design that every developer and designer should...

Dev.to · Sam Novak
🔧 Backend Engineering
⚡ AI Lesson
4mo ago
Game Balance
Game Balance Explained: How to Know if a Game Is Balanced What does game balance actually...

Dev.to · Sam Novak
🖌️ UI/UX Design
⚡ AI Lesson
5mo ago
Designing Game Economies: Why Spreadsheets Eventually Break
Game economy design almost always starts the same way: You open a spreadsheet. You define a few...
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