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📰 Dev.to · Sam Novak

17 articles · Updated every 3 hours · View all reads

All Articles 189,724Blog Posts 171,636Tech Tutorials 50,872Research Papers 36,787News 23,174 ⚡ AI Lessons
One task, two readers: briefs for the agent and the human at the same time
Dev.to · Sam Novak 🤖 AI Agents & Automation ⚡ AI Lesson 1mo ago
One task, two readers: briefs for the agent and the human at the same time
I spent a long time writing deliberately vague task descriptions, and I could defend it. A complete...
Local vs remote MCP servers: which one you actually want
Dev.to · Sam Novak 💻 AI-Assisted Coding 1mo ago
Local vs remote MCP servers: which one you actually want
There are two kinds of MCP server, they solve different problems, and almost nothing tells you which...
You don't need Unity to ship a browser game
Dev.to · Sam Novak 📰 AI News & Updates 1mo ago
You don't need Unity to ship a browser game
If you are evaluating engines for a web game, the default recommendation you will get is Unity, and...
AI coding agent usage limits: what actually resets, and when
Dev.to · Sam Novak 💻 AI-Assisted Coding 1mo ago
AI coding agent usage limits: what actually resets, and when
AI coding agent usage limits: what actually resets, and when Most confusion about AI usage limits is...
How to Hand Off AI Agent Work When You Hit Your weekly Usage Limit
Dev.to · Sam Novak 💻 AI-Assisted Coding 1mo ago
How to Hand Off AI Agent Work When You Hit Your weekly Usage Limit
You are forty minutes into a refactor. The agent has read the codebase, you have corrected it twice,...
Simulation in Game Design: The Five Types and the Trap That Kills Projects
Dev.to · Sam Novak 🔧 Backend Engineering ⚡ AI Lesson 2mo ago
Simulation in Game Design: The Five Types and the Trap That Kills Projects
Say "simulation" to most players and they picture one of two things: the rigid cockpit of Microsoft...
LiveOps Rollback Planning: What to Do When a Game Event Goes Wrong
Dev.to · Sam Novak 📣 Digital Marketing & Growth ⚡ AI Lesson 2mo ago
LiveOps Rollback Planning: What to Do When a Game Event Goes Wrong
The event failed. Now every minute writes more damage. Rollback is not a button you press in panic....
Curves are the real game design language (and most broken games got the curve wrong)
Dev.to · Sam Novak 🔧 Backend Engineering ⚡ AI Lesson 3mo ago
Curves are the real game design language (and most broken games got the curve wrong)
We spend a lot of time arguing about engines, ECS, shaders, netcode. But the thing players actually...
How to Validate a Game Idea in 7 Days (Before You Build It)
Dev.to · Sam Novak 🔧 Backend Engineering 3mo ago
How to Validate a Game Idea in 7 Days (Before You Build It)
Most game ideas sound good in your head. Before building for months, prove the one thing that...
Why the Game Community Manager Role Is Harder Than It Looks
Dev.to · Sam Novak 📋 Product Management ⚡ AI Lesson 3mo ago
Why the Game Community Manager Role Is Harder Than It Looks
If you've ever worked on a live game, you've probably watched this happen: an update ships, something...
The Scoring Gap: What a Carnival Shooter Teaches Us About Real Design
Dev.to · Sam Novak 🖌️ UI/UX Design ⚡ AI Lesson 5mo ago
The Scoring Gap: What a Carnival Shooter Teaches Us About Real Design
There’s a story Jesse Schell tells in The Art of Game Design that every developer and designer should...
Game Balance
Dev.to · Sam Novak 🔧 Backend Engineering ⚡ AI Lesson 5mo ago
Game Balance
Game Balance Explained: How to Know if a Game Is Balanced What does game balance actually...
Designing Game Economies: Why Spreadsheets Eventually Break
Dev.to · Sam Novak 🖌️ UI/UX Design ⚡ AI Lesson 6mo ago
Designing Game Economies: Why Spreadsheets Eventually Break
Game economy design almost always starts the same way: You open a spreadsheet. You define a few...