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⚡ AI Lessons

Dev.to · Sam Novak
3w ago
Simulation in Game Design: The Five Types and the Trap That Kills Projects
Say "simulation" to most players and they picture one of two things: the rigid cockpit of Microsoft...

Dev.to · Sam Novak
📣 Digital Marketing & Growth
⚡ AI Lesson
3w ago
LiveOps Rollback Planning: What to Do When a Game Event Goes Wrong
The event failed. Now every minute writes more damage. Rollback is not a button you press in panic....

Dev.to · Sam Novak
⚡ AI Lesson
1mo ago
Curves are the real game design language (and most broken games got the curve wrong)
We spend a lot of time arguing about engines, ECS, shaders, netcode. But the thing players actually...

Dev.to · Sam Novak
1mo ago
How to Validate a Game Idea in 7 Days (Before You Build It)
Most game ideas sound good in your head. Before building for months, prove the one thing that...

Dev.to · Sam Novak
1mo ago
Why the Game Community Manager Role Is Harder Than It Looks
If you've ever worked on a live game, you've probably watched this happen: an update ships, something...

Dev.to · Sam Novak
🖌️ UI/UX Design
⚡ AI Lesson
3mo ago
The Scoring Gap: What a Carnival Shooter Teaches Us About Real Design
There’s a story Jesse Schell tells in The Art of Game Design that every developer and designer should...

Dev.to · Sam Novak
⚡ AI Lesson
3mo ago
Game Balance
Game Balance Explained: How to Know if a Game Is Balanced What does game balance actually...

Dev.to · Sam Novak
⚡ AI Lesson
4mo ago
Designing Game Economies: Why Spreadsheets Eventually Break
Game economy design almost always starts the same way: You open a spreadsheet. You define a few...
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