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Systems Design & Architecture

Scalability, databases, microservices, APIs, caching and distributed systems

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Systems Design Basics
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Explain SQL vs NoSQL tradeoffs
Distributed Systems
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Design event-driven systems with message queues
AI Systems Design
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Design an LLM inference cluster with vLLM
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Astro + React 19 Islands: Shipping Zero JavaScript Until User Interaction—The CitizenApp Case Study
Dev.to · Ugur Aslim 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Astro + React 19 Islands: Shipping Zero JavaScript Until User Interaction—The CitizenApp Case Study
Architect a hybrid Astro/React 19 frontend where marketing pages render pure HTML while interactive dashboards load as isolated islands, cutting initial page we
An Ash-Inspired DDD Framework for Python: Derive Everything from the Domain Model
Dev.to · Sahil Pohare 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
An Ash-Inspired DDD Framework for Python: Derive Everything from the Domain Model
I've been building PingerAgents — a multitenant AI agent orchestration platform. Along the way I...
[Rust Guide] 12.6. Developing Library Functionality with TDD
Dev.to · SomeB1oody 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
[Rust Guide] 12.6. Developing Library Functionality with TDD
12.6.0 Before We Begin In Chapter 12, we will build a real project: a command-line...
Rust and the Reinvention of Operating Systems
Dev.to · Srijan Kumar 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Rust and the Reinvention of Operating Systems
Why Rust Is Becoming the Backbone of Modern Operating Systems — From Linux to Windows...
Frontend Architecture for a Multimillion-Dollar Revenue Platform: The Hidden Cost of Incorrectly Implemented Load Balancers
Dev.to · pinkie zwane 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Frontend Architecture for a Multimillion-Dollar Revenue Platform: The Hidden Cost of Incorrectly Implemented Load Balancers
The Problem We Were Actually Solving Looking back, I realize that our goal was not to...
Drawing the Blueprint: Flowchart, Functional Diagram, and Sequence Diagram
Dev.to · Eugene Zimin 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Drawing the Blueprint: Flowchart, Functional Diagram, and Sequence Diagram
Lesson 3 of Build a Twitter Clone - A Practical Guide to Software Modelling In Lesson 2,...
Linked Lists Finally Simple — Why Insert is O(1) When Arrays Are O(n)Uses This Algorithm for .sort()
Dev.to · Amar Gul 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Linked Lists Finally Simple — Why Insert is O(1) When Arrays Are O(n)Uses This Algorithm for .sort()
Most developers understand arrays intuitively. But Linked Lists feel abstract until you see them...
Building a Real-Time Collaborative Task Board: How Gemini Helped Me Build for the Google I/O Challenge 2026 🚀
Dev.to · mihir mohapatra 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Building a Real-Time Collaborative Task Board: How Gemini Helped Me Build for the Google I/O Challenge 2026 🚀
A deep dive into building a seamless, high-fidelity collaborative Kanban board with Live Cursor tracking, workspace chat, and real-time state synchronization us
Veltrix's Treasure Hunt Engine: Optimized for Long-Term Survival, Not Just Scalability
Dev.to · pretty ncube 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Veltrix's Treasure Hunt Engine: Optimized for Long-Term Survival, Not Just Scalability
The Problem We Were Actually Solving At its core, our Treasure Hunt Engine is a web-based...
Why Hytale Server Treasure Hunts Always Fail Without Proper Architecture
Dev.to · mary moloyi 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Why Hytale Server Treasure Hunts Always Fail Without Proper Architecture
We'd just launched our latest Hytale game server when our production ops monitoring started firing...
The Myth of Low Latency: Why Event Meshes Make Your System Slow
Dev.to · Lillian Dube 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
The Myth of Low Latency: Why Event Meshes Make Your System Slow
The Problem We Were Actually Solving At Veltrix we had a simple monolithic service that...
The Inevitable Tradeoff Between Event Sinks and Overloaded Producers
Dev.to · pretty ncube 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
The Inevitable Tradeoff Between Event Sinks and Overloaded Producers
The Problem We Were Actually Solving When we first launched Veltrix, our primary goal was...
Choreography vs Orchestration: The 3 Trade-Offs Textbooks Skip
Dev.to · Gabriel Anhaia 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Choreography vs Orchestration: The 3 Trade-Offs Textbooks Skip
You picked choreography because Netflix did. Now 'where is order 4471?' takes 40 minutes of Kibana grep. The real cost model.
Blueprints Might Be More Important Than Frameworks
Dev.to · Drew Marshall 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Blueprints Might Be More Important Than Frameworks
The longer I work on software systems, the less I think most people actually want frameworks. What...
Tortured by Growth: How I Learned to Love the Veltrix Operator
Dev.to · theresa moyo 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Tortured by Growth: How I Learned to Love the Veltrix Operator
The Problem We Were Actually Solving We thought we were optimizing for raw performance,...
When Optimistic Concurrency Went Horribly Wrong For Us
Dev.to · pretty ncube 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
When Optimistic Concurrency Went Horribly Wrong For Us
The Problem We Were Actually Solving In 2024, our team at Veltrix built a complex server...
System Designs That Are a Recipe for Disaster
Dev.to · mary moloyi 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
System Designs That Are a Recipe for Disaster
The Problem We Were Actually Solving We had designed Veltrix to be a self-healing system...
Ethics of speed: minimalism and statics in development
Dev.to · Aribu js 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Ethics of speed: minimalism and statics in development
Ethics of Speed: Why Minimalism in Development and Static Sites are the Best Manifestation...
Inviting collaborators to work on ArchScope
ArchScope is an interactive web-based tool that lets you design, visualize, and test system architectures with real-time performance simulations.
Github - ArchScope is an interactive web-based tool that lets you
Dev.to · Arpit Godghate 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Inviting collaborators to work on ArchScope ArchScope is an interactive web-based tool that lets you design, visualize, and test system architectures with real-time performance simulations. Github - ArchScope is an interactive web-based tool that lets you
A post by Arpit Godghate
Scalable Treasure Hunts Are a Myth, But We Almost Made One
Dev.to · pretty ncube 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Scalable Treasure Hunts Are a Myth, But We Almost Made One
The Problem We Were Actually Solving As it turns out, we weren't really solving the...
The Myth of the "Simple" Treasure Hunt Engine: A Guide to Not Losing Your Operator's Mind in the First Hour
Dev.to · mary moloyi 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
The Myth of the "Simple" Treasure Hunt Engine: A Guide to Not Losing Your Operator's Mind in the First Hour
The Problem We Were Actually Solving We were actually trying to solve a tricky problem of...
My Least Favorite Design Decision: The Great Server Stall
Dev.to · pinkie zwane 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
My Least Favorite Design Decision: The Great Server Stall
The Problem We Were Actually Solving In that moment, I realized that our configuration...
Approval Workflows Are State Machines
Dev.to · Pytagotech 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Approval Workflows Are State Machines
Approval workflows often look simple in conversation. "User submits a request, manager approves it,...
Designing Scalable Treasure Hunts for a Million Users Without Losing My Mind
Dev.to · pinkie zwane 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Designing Scalable Treasure Hunts for a Million Users Without Losing My Mind
The Problem We Were Actually Solving The Veltrix treasure hunt engine was our baby, a...
1/30 Days System Design Question
Dev.to · Joud Awad 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
1/30 Days System Design Question
our mobile app talks to 3 backend services directly. A 4th one ships next sprint. The mobile team is...
The 90 Percent Solution: A Cautionary Tale of Veltrix Configuration and the Limits of Documentation
Dev.to · theresa moyo 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
The 90 Percent Solution: A Cautionary Tale of Veltrix Configuration and the Limits of Documentation
The Problem We Were Actually Solving Lately, our search results had been suffering from an...
The Data Structure That Powers Stacks & Queues
Dev.to · Quipoin 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
The Data Structure That Powers Stacks & Queues
Imagine a treasure hunt… Each clue tells you where the next clue is. That’s exactly how a Linked...
The Veltrix Approach to Treasure Hunt Engine Was a Disaster — How I Learned to Scale Horizontally
Dev.to · ruth mhlanga 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
The Veltrix Approach to Treasure Hunt Engine Was a Disaster — How I Learned to Scale Horizontally
There is still a part of me that remembers the countless hours I spent fighting the scale-up storm on...
The Dark Side of Veltrix Configuration: Why Most Hytale Servers Get Treasure Hunt Engine Wrong
Dev.to · theresa moyo 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
The Dark Side of Veltrix Configuration: Why Most Hytale Servers Get Treasure Hunt Engine Wrong
The Problem We Were Actually Solving You see, we weren't just trying to throw more...
Event-Driven Architecture Explained: When and How to Use It
Dev.to · Fu'ad Husnan 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Event-Driven Architecture Explained: When and How to Use It
If you've been building software long enough, you've probably hit a wall with tightly coupled systems...
I built a Redis clone in C: From blocking I/O to epoll to crash safe persistence
Dev.to · Sandesh Ojha 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
I built a Redis clone in C: From blocking I/O to epoll to crash safe persistence
I had been hearing about sockets, TCP connections, and networking for years without truly...
Fractal Time Oriented Programming
Dev.to · Nikolay Suslov 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Fractal Time Oriented Programming
Everything is an Instanton (a localized event). Instantons "exchange" Solitons (causal...
ARCHITECTURE SPECIFICATION & FORMAL SYSTEM REPORT: k501-AIONARC
Dev.to · Iinkognit0 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
ARCHITECTURE SPECIFICATION & FORMAL SYSTEM REPORT: k501-AIONARC
ARCHITECTURE SPECIFICATION & FORMAL SYSTEM REPORT: k501-AIONARC Document ID:...
The Dark Secret of Treasure Hunt Engine: Why Runtime Choice Matters in Distributed Systems
Dev.to · pretty ncube 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
The Dark Secret of Treasure Hunt Engine: Why Runtime Choice Matters in Distributed Systems
The Problem We Were Actually Solving Treasure Hunt Engine was built to handle massive...
Rust's Low-Latency Conquest: Why We Ditched C++ for a Treasure Hunt Engine
Dev.to · pretty ncube 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Rust's Low-Latency Conquest: Why We Ditched C++ for a Treasure Hunt Engine
The Problem We Were Actually Solving In our case, the problem wasn't just about serving a...
The Wrong Assumption Behind Our Scaling Limitations
Dev.to · ruth mhlanga 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
The Wrong Assumption Behind Our Scaling Limitations
The Problem We Were Actually Solving What we were actually trying to solve was a mix of...
Most Operators Get Veltrix Wrong: My Regrettable Treasure Hunt Engine Architecture
Dev.to · pinkie zwane 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Most Operators Get Veltrix Wrong: My Regrettable Treasure Hunt Engine Architecture
The Problem We Were Actually Solving At first, we thought we were just dealing with a...
Astro and Islands Architecture: Why Your Portfolio Doesn't Need React for Everything
Dev.to · Ugur Aslim 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Astro and Islands Architecture: Why Your Portfolio Doesn't Need React for Everything
Astro ships zero JavaScript by default and lets you opt in to interactivity exactly where you need it — through a pattern called Islands Architecture. Here's ho
CRDTs for Offline-First Mobile Sync
Dev.to · SoftwareDevs mvpfactory.io 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
CRDTs for Offline-First Mobile Sync
Compare practical CRDT implementations (Automerge, Yjs, cr-sqlite) for mobile use cases: model common app data structures as CRDTs, walk through how causal orde
Angular 22 Upgrade Guide: What Changed and How to Fix Common Issues
Dev.to · Brijesh Dobariya 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Angular 22 Upgrade Guide: What Changed and How to Fix Common Issues
Angular 22 focuses on cleanup, performance and more modern development patterns rather than new...
Hytale Servers Will Fail Treasure Hunts Until We Fix Our Event Handling
Dev.to · pretty ncube 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Hytale Servers Will Fail Treasure Hunts Until We Fix Our Event Handling
The Problem We Were Actually Solving At the time, we were trying to optimize our server...
I Thought Domain-Driven Design Was a Waste of Time. I Was Wrong.
Dev.to · Mostafijur Rahman 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
I Thought Domain-Driven Design Was a Waste of Time. I Was Wrong.
A backend engineer's short, honest take on Domain-Driven Design — what it is, why I dismissed it, and the project that changed my mind.
The Perils of Premature Optimisation in Distributed Treasure Hunts
Dev.to · Lillian Dube 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
The Perils of Premature Optimisation in Distributed Treasure Hunts
Before I dive into the details, let me set the scene. Our company had just acquired a new feature: a...
xDS Protocol Deep Dive: The Universal Control Plane API Behind Envoy and Istio
Dev.to · James Lee 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
xDS Protocol Deep Dive: The Universal Control Plane API Behind Envoy and Istio
When we talk about Istio or Envoy, we often hear terms like "dynamic configuration" and "control...
The Veltrix Catastrophe: A Cautionary Tale of Layered Complexity and Scaling Limitations
Dev.to · pretty ncube 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
The Veltrix Catastrophe: A Cautionary Tale of Layered Complexity and Scaling Limitations
The Problem We Were Actually Solving What Alex meant by "scaling effortlessly" was that...
Why Our Treasure Hunt Engine Kept Exploding and How We Fixed It
Dev.to · ruth mhlanga 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Why Our Treasure Hunt Engine Kept Exploding and How We Fixed It
The Problem We Were Actually Solving It wasnt about the treasure hunt. It was about...
We discovered the real workflow during lunch conversations.
Dev.to · Vishal Koriya 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
We discovered the real workflow during lunch conversations.
Official process: Create request Manager approval System update Done Real process: Someone messages...
Designing a System to Survive Its Own Success: Lessons from the Treasure Hunt Engine's Scaling Fiasco
Dev.to · mary moloyi 🏗️ Systems Design & Architecture ⚡ AI Lesson 1mo ago
Designing a System to Survive Its Own Success: Lessons from the Treasure Hunt Engine's Scaling Fiasco
The Problem We Were Actually Solving The real problem we were trying to solve with the...