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📰 Dev.to · ludy.dev

10 articles · Updated every 3 hours · View all reads

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I built a 3D printing parameter optimizer using Next.js and WebAssembly
Dev.to · ludy.dev 🌐 Frontend Engineering ⚡ AI Lesson 2mo ago
I built a 3D printing parameter optimizer using Next.js and WebAssembly
This keeps the main bundle small while enabling powerful computational modeling on the client. I'd...
How I Engineered a Pixel-Perfect Layering Simulator for a Fashion Roguelike
Dev.to · ludy.dev 🌐 Frontend Engineering ⚡ AI Lesson 3mo ago
How I Engineered a Pixel-Perfect Layering Simulator for a Fashion Roguelike
Real-time Combo Calculation The real challenge was the calculation engine. Certain items...
I built an open-source FSD CAN Mod Tracker using SvelteKit and Tailwind
Dev.to · ludy.dev 🌐 Frontend Engineering ⚡ AI Lesson 3mo ago
I built an open-source FSD CAN Mod Tracker using SvelteKit and Tailwind
As web developers, we rarely get to play with raw automotive hardware. But when I started messing...
Show Dev: BloxMeta — a real-time Roblox code tracker I built with Next.js
Dev.to · ludy.dev 🌐 Frontend Engineering 3mo ago
Show Dev: BloxMeta — a real-time Roblox code tracker I built with Next.js
What I Built BloxMeta — a community-driven hub for Roblox anime game codes, tier lists,...
How I built a hyper-fast, zero-dependency World Clock using the native Intl API
Dev.to · ludy.dev 🌐 Frontend Engineering ⚡ AI Lesson 3mo ago
How I built a hyper-fast, zero-dependency World Clock using the native Intl API
By relying on Intl.DateTimeFormat, the application dynamically adapts to any valid IANA timezone...
How I Built a 50-Player Real-Time Multiplayer Web Game with WebSockets and HTML5 Canvas
Dev.to · ludy.dev 🌐 Frontend Engineering ⚡ AI Lesson 3mo ago
How I Built a 50-Player Real-Time Multiplayer Web Game with WebSockets and HTML5 Canvas
I have always wanted to build a chaotic, instant-play IO game. Recently, I finally shipped...