Training AI To Write My YouTube Videos | AI and Games #69

AI and Games · Beginner ·🧠 Large Language Models ·3y ago
I recently released a video to the YouTube channel on the AI of Aliens: Colonial Marines. As you might have gathered, that wasn't real. The script was generated using the GPT-2 Neo large language model, and from that I built a video around it. In this episode of AI and Games, I explain not only how I did it, but offer you the opportunity to try it out yourself! Did you miss the AI-generated episode? Admire it now in all its glory: https://www.youtube.com/watch?v=RuPDPORHAB0 Plus if you want to see me try and record this based on the script it generated, join the Patreon: https://www.patreon.com/posts/73759592 Want to try it out yourself? Check out the 4-part tutorial available over on Google Colab: https://colab.research.google.com/drive/1J-95w2MZsBdQupmuz6S0HnKhU4CdkfhM Plus here's a video tutorial on the Google Colab project, explaining how it all works: https://www.youtube.com/watch?v=zBW7XUyjQYM Chapters: [00:00] Intro [02:16] What Did I do? [03:52] LLM Basics [07:42] How I Built an AI Scriptwriter [10:42] Training the System [19:24] Creating a Video [21:53] Text Generation in Games [24:24] Closing [26:24] Credits -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships. http://www.patreon.com/ai_and_games https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join -- You can follow AI and Games on Twitter: http://www.twitter.com/AIandGames Join me for live streams over on Twitch: http://www.twitch.tv/aiandgames Join our Discord Community: bit.ly/AIandGamesDiscord
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1 Evolving Particle Weapons in Galactic Arms Race | AI and Games #04
Evolving Particle Weapons in Galactic Arms Race | AI and Games #04
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2 Pac-Man AI Research and Competitions | AI and Games #06
Pac-Man AI Research and Competitions | AI and Games #06
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3 The Behaviour Tree AI of Halo 2 | AI and Games #09
The Behaviour Tree AI of Halo 2 | AI and Games #09
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4 Researching Super Mario Bros. Level Design | AI and Games #10
Researching Super Mario Bros. Level Design | AI and Games #10
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5 Teaching Robots to Play | AI and Games #12
Teaching Robots to Play | AI and Games #12
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6 The Quest for AI Game Designers | AI and Games #13
The Quest for AI Game Designers | AI and Games #13
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7 HTN Planning in Transformers: Fall of Cybertron | AI and Games #14
HTN Planning in Transformers: Fall of Cybertron | AI and Games #14
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8 The AI of Alien: Isolation | AI and Games #15
The AI of Alien: Isolation | AI and Games #15
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9 Status Performance Analysis in Team Fortress 2 | AI and Games #17
Status Performance Analysis in Team Fortress 2 | AI and Games #17
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10 Training the Shadow AI of Killer Instinct (2013) | AI and Games #18
Training the Shadow AI of Killer Instinct (2013) | AI and Games #18
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11 Resurrection & Reverence: The Return of DOOM | Design Dive
Resurrection & Reverence: The Return of DOOM | Design Dive
AI and Games
12 Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive
Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive
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13 Games By ANGELINA, the AI Game Designer | AI and Games #20
Games By ANGELINA, the AI Game Designer | AI and Games #20
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14 Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive
Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive
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15 Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive
Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive
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16 The AI of Shogun: Total War | AI and Games #21
The AI of Shogun: Total War | AI and Games #21
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17 The Campaign AI of Total War: Rome II | AI and Games #23
The Campaign AI of Total War: Rome II | AI and Games #23
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18 AI 101: Monte Carlo Tree Search
AI 101: Monte Carlo Tree Search
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19 The Diplomacy AI in Total War: Attila | AI and Games #24
The Diplomacy AI in Total War: Attila | AI and Games #24
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20 A History of AI Research in StarCraft | AI and Games #26
A History of AI Research in StarCraft | AI and Games #26
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21 Dota 2, MOBA's and the Future of AI Research | AI and Games #27
Dota 2, MOBA's and the Future of AI Research | AI and Games #27
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22 Procedural Level Generation in Sure Footing | AI and Games #28
Procedural Level Generation in Sure Footing | AI and Games #28
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23 Behind the AI and Storytelling of Spec Ops: The Line | AI and Games #29
Behind the AI and Storytelling of Spec Ops: The Line | AI and Games #29
AI and Games
24 The AI of DOOM (2016) | AI and Games #30
The AI of DOOM (2016) | AI and Games #30
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25 Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games #31
Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games #31
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26 How A Navigation Mesh Works in 3D Games | AI 101
How A Navigation Mesh Works in 3D Games | AI 101
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27 How Halo 3 Builds Large-Scale AI Battles | AI and Games #33
How Halo 3 Builds Large-Scale AI Battles | AI and Games #33
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28 Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games #34
Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games #34
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29 Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games #35
Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games #35
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30 Behaviour Trees: The Cornerstone of Modern Game AI | AI 101
Behaviour Trees: The Cornerstone of Modern Game AI | AI 101
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31 Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games #36
Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games #36
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32 The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games #37
The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games #37
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33 The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games #38
The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games #38
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34 Augmented Reaction: Vanquish - 9 Years Later | Design Dive
Augmented Reaction: Vanquish - 9 Years Later | Design Dive
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35 Building Mario Levels with Machine Learning | AI and Games #39
Building Mario Levels with Machine Learning | AI and Games #39
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36 The AI of Half-Life: Finite State Machines | AI 101
The AI of Half-Life: Finite State Machines | AI 101
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37 Building a Pirate's Paradise in Sea of Thieves | AI and Games #40
Building a Pirate's Paradise in Sea of Thieves | AI and Games #40
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38 The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #41
The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #41
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39 How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games #42
How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games #42
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40 How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games #43
How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games #43
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41 The Legacy of GoldenEye 007 | Design Dive
The Legacy of GoldenEye 007 | Design Dive
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42 The Secrets of GoldenEye's AI Revealed | AI and Games #44
The Secrets of GoldenEye's AI Revealed | AI and Games #44
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43 Sandbox Assassin: The AI of Hitman (2016) | AI and Games #45
Sandbox Assassin: The AI of Hitman (2016) | AI and Games #45
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44 The Dangers of AI, Microtransactions & Lootboxes | Design Dive
The Dangers of AI, Microtransactions & Lootboxes | Design Dive
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45 Minecraft Villages Built by AI - The Generative Design in Minecraft Competition | AI and Games #46
Minecraft Villages Built by AI - The Generative Design in Minecraft Competition | AI and Games #46
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46 The Secret Reward Systems of Dark Souls II | Design Dive
The Secret Reward Systems of Dark Souls II | Design Dive
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47 Why Adding Bots to Fortnite Was a Great Idea | Design Dive
Why Adding Bots to Fortnite Was a Great Idea | Design Dive
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48 The Best Games Engines for AI (2019) | AI 101
The Best Games Engines for AI (2019) | AI 101
AI and Games
49 How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games #47
How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games #47
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50 How AlphaStar Became a StarCraft Grandmaster | AI and Games #48
How AlphaStar Became a StarCraft Grandmaster | AI and Games #48
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51 Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive
Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive
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52 Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games
Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games
AI and Games
53 Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games
Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games
AI and Games
54 The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games
The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games
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55 DOOM 64 Revisited | Design Dive
DOOM 64 Revisited | Design Dive
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56 The Story of Facade: The AI-Powered Interactive Drama | AI and Games #49
The Story of Facade: The AI-Powered Interactive Drama | AI and Games #49
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57 Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
AI and Games
58 Revisiting the AI of Alien: Isolation | AI and Games #50
Revisiting the AI of Alien: Isolation | AI and Games #50
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59 How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51
How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51
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60 Endure and Survive: the AI of The Last of Us | AI and Games #52
Endure and Survive: the AI of The Last of Us | AI and Games #52
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