Sora Creator “Video generation will lead to AGI by simulating everything” | AGI House Video
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Key Takeaways
This video explores the Sora Creator's vision for video generation leading to AGI by simulating everything, including the role of open source and AI Agents
Full Transcript
here's here's one thing about Aji house we honor the people like you guys that's why we have you here that's why you're all here without the further Ado we're [Applause] going awesome what a big fun craft i'm Tim this is Bill and we made s at open ey together with a team of amazing collaborators we're excited to tell you a bit about it today we'll talk a bit about at a high level what it does some of the opportunities it has to impact content creation some of the technology behind it as well as why this is an important step on the path to AI so without further Ado here is a sord generated video this one is really special to us because it's HD and a minute long and that was a big goal of ours when we're trying to figure out like what would really make a leap for video generation you want 1080 fet videos that are a minute long this video does that you can see it has a lot of complexity too like in the reflections and the Shadows one really interesting point that sign that blue sign she's about to walk in front of it and after she passes the sign still exists afterwards that's a really hard problem for video generation to get this type of object permanence and consistency over a long duration so I can do here we go a number of different St Styles too this is a paper craft world that I can imagine so that's really cool and and also it can learn about a full 3d space so here the camera moves through 3D as people are moving but it really understands the geometry and the physical complexities of the so Sor learned a lot in addition to just being able to generate content it's actually learned a lot of intelligence about the physical world just from training when videos and now we'll talk a bit about some of the opportunities with video generation for revolutionizing creation alluded to we're really excited about Sora not only because we view it as being on the critical path towards AGI but also in the short term for what it's going to do for Content so this is one sample we like a lot so the front in the bottom left here is a movie trailer featuring The Adventures of the 30-year-old Spaceman hardest part of doing video by the way is always just getting PowerPoint to work with it there we [Music] go all right now we're what's cool about this sample in particular is that this astronaut is persisting across multiple shots which are all generated by we didn't Stitch this together we didn't have to do a bunch of outakes and then create a composite shot at the end sword decides where it wants to change the camera but it do know that it's going to put the same astronaut in a bunch of different environments likewise we think there's a lot of cool implications for special effects this is one of our favorite samples too an alien blending in naturally New York City paranoia Thriller style 35 mil and already you can see that the model is able to create these very Fantastical effects which would normally be very expensive in traditional CGI pipelines for Hollywood there's a lot of implications here for what this technology is going to bring shortterm of course we can do other kinds of effects too so this is more of a Sci-Fi scene so it's a scuba diver discovering a hidden futuristic shipwreck with cybernetic marine life and advanced alien [Music] technology as someone who's seen so much incredible content from people on the internet who don't necessarily have access to tools like Sora to bring their Visions to life they come up with like cool phosy post them on Reddit or something it's really exciting to think about what people are going toble to do with this technology of course it can do more than just photo realistic style you can also do animated content really ADOT my favorite part of this one is the spell otter a little bit of charm and I think another example of just how cool this technology is is when we start to think about scenes which would be very difficult to shoot with traditional Hollywood kind of infrastructure the problems here is the Blom Zoo shop in New York City is with the jewelry store and Zoo saber-tooth tigers with diamond and gold adornments Turtles with listening Emerald shells Etc and what I love about this shot is it's photo realistic but this is something that would be incredibly hard to accomplish with traditional tools that they have in Hollywood today this kind of shot would of course require CGI it would be very difficult to get real world animals into these kinds of scenes but with Sora is pretty trivial and it can just do it on so I'll hand it over to Tim to chat a bit about how we're working with artists today with sort to see what they're able to do yeah so we just came out with pretty recently we given access to a small pool of artists and maybe even to take a step back this isn't yet a product or something that is available to a lot of people it's not in chat TBT or anything but this is research that we've done and we think that the best way to figure out how this technology will be valuable and also how to make it safe is to engage with people external from oration so that's why we came out with this announcement and when we came out with the announcement we started working with small teams of red teamers who helped with the safety work as well as artist and people who will use this technology so Shai kids is one of the artists that we work with and I really like this quote from them as greatest Sora is at generating things that appear real what excites us is the ability to make things that are totally surreal and I think that's really cool because when you immediately think about oh generating videos we have all these existing uses of videos that we know of in our lives and we quickly think about turning those oh maybe stock videos or existing films but what's really exciting to me is what totally new things are people into what completely new forms of media and entertainment and just new experiences for people that we've never seen before are going to be enabled by by Sora and by Future versions of video and media generation technology and now I want to show this fun video that shy kids made using Sor when we gave access to them oh okay it has audio unfortunately I guess we don't have that hooked up it's this cute plot about this guy with the balloon head you should really go and check it out we came out with this blog post Sora First Impressions and we have videos from a number of artists that we've access to and there's this really cute monologue to his guys talking about life from the different perspective of me as a guy with a balloon head right and this is just awesome and so creative and the other artists we've been access to have done really creative and totally different things from this too like the way each artist uses this is just so different from each other artist which is really exciting because that says a bit about the breath of ways that you can use this technology but this is just really fun and there are so many people with such brilliant ideas as Phil was talking about that maybe it would be really hard to do things like this or to make their film or their thing that's not a film that's totally new and different and hopefully this technology will really democratize content Creation in the long run it Ena so many more people with creative ideas to be able to bring those to life and show them I'm want to talk a bit about some of the technology behind soil so I'll talk about it from the perspective of language models and what has made them work so well is the ability to scale and better lesson that methods that improve with scale in the long run are the methods that will win out as you increase compute because over time we have more and more compute and if methods utilize that well then they will get better and better and language models are able to do that in part because they take all different forms of text you take math and code and fros and whatever is out there and you turn it all into this universal language of tokens and then you train these big Transformer models on all these different types of tokens this this kind of universal model of Text data and by training on this vast array of different types of text you learn these really generalist models of language you can do all these things right you can use chat gbt or whatever your favorite language model is to do all different kinds of tasks and it has such a breadth of knowledge that it's learn from the combination of this variety of data and we want to do the same thing for visual here that's exactly what we did with Sora so we take vertical videos and images and square images low resolution high resolution wide aspect ratio and we turn them into patches and a patch is this little cube in SpaceTime that you can imagine a stack of frames a video is like a stack of images that are all the frames and we have this volume of pixels and then we take these little cubes from inside and you can do that on any volume of pixels whether that's a high resolution image a low resolution image regardless of the aspect ratio long videos short videos you turn all of them into these SpaceTime patches and those are our equivalent of tokens and then we train Transformers on these SpaceTime patches and Transformers are really scalable and that allows us to think of this problem in the same way that people think about language problems of how do we get really good at scal them and making methods such that as we increase the compute as we increase the data they just get better and better training on multiple aspect ratios also allows us to generate with multiple aspect ratios there we go so here's the same prompt and you can generate vertical and square horizontal that's also a nice it in addition to the fact that allows you to use more data which is really Valu you want to use all the data in its native format as it exists it also gives you more diverse ways to use the V so I actually think vertical videos are really nice like we look at content all the time on our phones right so it's nice to actually be able to generate vertical and horizontal and a variety of things and we can also use zero shot some videoo video capabilities so this uses a method which is a method that's commonly used with diffusion we can apply that our model uses to Fusion which means that it Den noises the video starting from noise in order to create the video itely noise so we use this method called sedit and apply it and this allows us to change an input video the offer left it's all generated but it could be a real image then we say rewrite the video in pixel art style put the video in space with the Rainbow Road or change the video to a Medieval theme and you can see that it edits the video but it keeps the structure the same so in in a second it will go through a tunnel for example and it interprets that tunnel in all these different ways this medieval one is pretty amazing right because the model is also intelligent so it's not just changing something shallow about it but it's medieval we don't really have a car so I'm going to make a horse scage and another fun capability that the model has is to interpolate between videos so here we have two different creatures and this video in the middle starts with the left and it's going to end with the right and it's able to do it in this really seamless and amazing [Music] way so I think something that the past slide in this slide really point out is that there are so many unique and creative things you can potentially do with these models and similar to how when we first had language models obviously people were like oh like you can use it for writing right okay yes you can but there are so many other things you can do with language models and we're only we're even now like every day people coming up with some creative new cool thing you can do with the language model the same thing's going to happen for these visual models there are so many creative interesting ways in which we can use them and I think we're only starting to scratch the surface of what we can do with them here's one I really love so there's a video of a drone on the left and this is a butterfly underwater on the right and we're going to interpolate between the two and some of the Nuance it gets like for example that it makes the coliseum in the middle as it's going slowly start to Decay actually and going like it's really spectacular some of the Nuance that it gets right and and here's one that's really cool too because it's like how can you possibly go in the kind of Mediterranean landscape to this gingerbread house in a way that is like consistent with physics in the 3D world and it comes up with this really unique solution to do it that it's actually uded by the building and behind it you start to see thiser red [Music] house so I encourage you if you haven't we have in addition to when we released our main blog post we also came up with a technical report and the technical report has these examples and it has some other cool examples that we don't have any these slides too again I think it's really scratching the surface of what we could do with these models but check that out if you haven't there are some other fun things you can do like extending videos forward or backwards I think we have here one example where this is an image we generated this one with Dolly 3 and then we're going to animate this image using Sora sh all right now I'm going to pass it off to Bill to talk a bit about why this is important on the path to AI all right of course everyone's very bullish on the rule that llms are going to play in getting to AGI but we believe that video models are on the critical path to it and concrete we believe that when we look at very complex scenes of Sor Genera like that snowy scene in Tokyo that we saw at the very beginning that Sora is already beginning to show a detailed understanding of how humans interact with one another how they have physical contact with one another and as we continue to scale this Paradigm we think eventually it's going to have to model how humans think right the only way you can generate truly realistic video with truly realistic sequences of actions is if you have an internal model of how all objects humans Etc environments work and so we think this is how Sora is going to contribute to AI so of course the name of the game here as it is with LM is scaling and a lot of the work that we put into this Paradigm in order to make this happen was as Tim alluded to earlier coming up with this Transformer based framework that scals really eff and so we have here a comparison of different s models where the only difference is the amount of training compute that we put into the model so on the far left there you can see Sora with the base amount of compute it doesn't really even know how dogs look it has a rough sense that like camera should move through scenes but that's about it if you forx the amount of compute that we put in for that training one then you can see it now a she know what's like can put a hat on it and it can put a human in the background and if you really crank up the compute and you go to 32x base then you begin to see these very detailed Textures in the environment you see this very last movement with the feet and the dog's legs as it's navigating through the scene you can see that the woman's hands are beginning to interact with that mided hat and so as we continue to scale up Sora just as we find emergent capabilities in llms we we believe we're going to find emerging capabilities and video models as well and even with the amount of compute that we put in today not that 32x Mark we think there's already some pretty cool things that are happening so I'm going to spend a bit of time talking about that so the first one is complex scenes and animals so this is another sample for this beautiful snowy Tokyo City M and again you see the camera flying through the sea it's maintaining this 3D geometry this couple's holding hands you can see people at the Stalls it's able to simultaneously model very complex environment with a lot of agents in it so today can only do pretty basic things like these fairly like lowle interactions but as we continue to scale the model we think this is indicative of what we can expect in the future you know more kind of conversations between people which are actually substantive and meaningful and more complex physical interactions another thing that's cool about video models compared to llms is we can do anal got a great an here there's a lot of intelligence Beyond humans in this world and we can learn from all that intelligence we're not limited to one notion of it and you can do animals we can do dogs we really like this one this is a dog in barano Italy and you can see it's wants to just go to that other window s stumbles a little bit but it recovers so it's beginning to build the model not only about for example humans and local through scenes but how any animal another property that we're really excited about is this notion of 3D consistency so there was I think a lot of debate at one point within the academic Community about the extent to which we need inductive biases and generative models to really make them successful and with Sora one thing that we wanted to do from the beginning was come up with a really simple and scalable framework that completely assu any kind of hard-coded inductive biases from humans about physics and so what we found is that this works so as long as you scale up the model enough it can figure out 3D geometry all by itself without us having to bake and break consistency into the model correctly so here's an aerial view of during the blue hour showcasing the stunning architecture of white psychotic buildings with Blue Domes and all these aerial shots we found T to be like pretty successful this s like you don't have to cherry pick too much to get it really does a great job at consistently coming up with good results here aerial view of Y both hikers as well as a g water pole they do some extreme hiking at [Music] so another property which has been really hard for video generation systems in the past but Sora has mostly figured out it's not perfect is object permanence and so we can go back to our favorite little scene of the Dalmation in barano and you can see even as a number of people pass by it to dog still there so Sora not only gets these kind of very like shortterm interactions direct like saw earlier with the woman passing by the blue sign in Tokyo but even when you have multiple levels of refusion can still Rec in order to have like a really awesome video generation system by definition what you need is for there to be non-trivial and really interesting things that happen over time in the old days when we were generating like 4C videos uh usually all we saw were like very light animated gifs that was what most video generation systems were capable of and Sora is definitely a step forward and now we're beginning to see signs that you can actually do like actions that permanently affect the world State and so this is i' say one of like the weaker aspects of sord today it doesn't nail this 100% of the time but we do see Lems of success here so I'll share a few here so this is a watercolor painting and you can see that as the artist is leaving brush Strokes they actually skip with the canvas so they're actually able to make a meaningful change to the world and you don't just get kind of like a blurry nothing so this older man with hair is devouring a cheeseburger wait for it there we go so he actually Lees a bite in it so these are very simple kinds of interactions but this is really essential for video generation systems to be useful not only for Content creation but also in terms of AGI and being able to model long range dependencies if someone does something in the distant past and you we want to generate a whole movie we need to make sure the model can remember that and that state is affected over time so this is a step for that with s when we think about Sora as a world simulator of course we're so excited about modeling our real world's physics and that's been a key component of this project but at the same time there's no real reason to stop there so there's lots of other kinds of Worlds right every single laptop we use every operating system we use has its own set of physics it has its own set of entities and objects and rules and Sora can learn from everything it doesn't just have to be a real world physics simulator so we're really excited about the prospect ass simulating literally everything and as a first step towards that we tried Minecraft so this is Sora and the prompt is Minecraft with the most gorgeous highres akk texture pack ever and you can see already Sora knows a lot about how Minecraft works so it's not only rendering this environment but it's also controlling the player with the reasonably intelligible policy it's not too interesting but it's doing something and it can model all the objects in the scene as well so we have another sample with the sand promps it shows a different texture pack this time and we're really excited about this notion that one day we can just have a singular model which really can encapsulate all the knowledge across all these world so one joke we like to say is you can run CHT in the video model eventually and now let TR a bit about failure cases so of course Sora has a long way to go this is really Sora has a really hard time with certain kinds of physical interactions still today that we would think as being very simple so like share object in Sor mind even simpler kinds of physics than this if you drop a glass and shatter if you try to do a sample like that s will'll get it wrong almost time so it really has a long way to go and understanding very basic things that we take for granted so we're by no means anywhere near the end of this yet and to wrap up we have a bunch of samples here and we go to questions I think overall we're really excited about where this Paradigm is going we don't know next to extend it so we really view this as being like the gpt1 of video and we think this technology is going to get a lot better very soon there's some signs of life and some cool properties we're already seeing like I just went over um but we're really excited about this we think the things that people are going build on top of Ms like this are going to be mindblowing and really amazing and we can't wait to see what the world does with it so thanks a lot we have 10 minutes who goes first all right um so question about like understanding the agents or having the agent interact with each other with in the scene is that piece of information explicit already or is it just the P SS and then you have to run like a can now talk good question so all this is happening implicitly and so you know when we see these like Minecraft samples we don't have any notion of where it's actually modeling the player and where it's explicitly representing actions within the environment so you're right that if you wanted to be able to exactly describe what is happening or somehow read it off you would need some other system on top of Sora currently to be able to extract that information currently it's all implicit in the princi and emplo for that matter everything's implicit 3D is implicit everything is there's no anything so basically the things that you just describ right now is all the cool probabilities derived from model like after cool that's could you talk a little bit about the potential for fine tuning so if you have a very specific character or IP I know for the the wave one you used an input image for that how do you think that those plugins or built into the process yeah great question so this is something we're really interested in in general one piece of feedback we've gotten from talking with artists is that they just want them all to be ask controlable as possible to your point if they have a character they really love and that they've designed they would love to be able to use that across s Generations it's something that's actively on our mind you could certainly do some kind of fine tuning with the model if you had a specific data set of your content that you wanted to adapt the model for um we don't currently we're really in like a stage where we're just finding out exactly like what people want so so this kind of feedback is actually great for us so we don't have a clear road map for exactly that might be possible but in theory it's probably all right on the back you okay so language Transformers you're like pying autor regressively predicting this like sequential manner but in Transformers we do like this scanline order maybe we do like a snake through the spatial domain do you see this as a fundamental constraint Vision Transformers does it matter if you do does the order at which you predict token station matter yeah good question in this case we're actually using diffusion so it's not an auto regressive Transformer in the same way that language models are but we're Den noising the videos that we generate so we start from a video that's entire noise and we iteratively run our model to remove the noise and when you do that enough times you remove all the noise and you end up with a sample and so we actually don't have this like scan line order for example because you can do the denoising across many SpaceTime Patches at the same time and for the most part we actually just do it across the entire video at the same time we also have a way and we get into this a bit in that technical report that if you want to you could first generate a shorter video and then extend it so that's also an option but it can be used in either way either you can generate the video all at once or you can generate a shorter video and extended if you like yeah so the internet Innovation was mostly driven by BN do you feel a need to pay that adult industry back I feel no need also yeah all right do you generate da at 30 Fram second or do you like frames frame generation at that all the four way slower than we generate 30 FPS okay have you tried like colliding cars or like rotations and things like that to see if the image generation F fits into like a physical model world that OBS we've tried a few examples like that I'd say rotations generally tend to be pretty reasonable it's by no means perfect I've seen it couple samples from Sora of colliding cars I don't think it's quite got three laws down yet so what are the IND Ed that you trying to fix right now with Sora that your so the engagement with people external right now is mainly focused on artists and how they would use it and what feedback they have for being able to to use it and people red teamers on safety so that's really the two types of feedback that we're looking for right now and as Bill mentioned a really valuable piece of feedback we getting from artists the type of control they want for example artists often want control of the camera and the path of the camera case also and then on the safety concerns it's about we want to make sure that if we were to give wider access to this that it would be responsible and safe and there are lots of potential misuses for it and disinformation there many concerns Focus possible to make videos that a user could actually interact with it like through V or something so let's say like video is playing halfway through I stop it I change a few things around with video just like Chris would I be able to rest of the video incorporate those changes it's a great idea right now Sora is still pretty slow from the latency perspective what we generally said publicly is so it depends a lot on the exact parameters of the generation duration resolution if you're cranking out this thing it's going to take at least a couple minutes and so we're still I'd say a way is off from the kind of experience you're describing but I think it' be really cool thanks what were your stated goals in building this first version and what were some problems that you had along the way that you learned from I'd say the overarching goal was really always to get to 1080p at least 30 seconds from like the early days of the project so we felt like video generation was stuck in the Rut of this 4 second like J generation and so that was really the key focus of the team throughout the project along the way I think we discovered how painful it is to work with video data it's a lot of pixels in these videos and it's a lot of just very detailed boring engineering work that needs to get done to really make these systems work and I I think we knew going into it that it would involve a lot of elbow grease in that regard but yeah it certainly took some time so I don't know any other findings along the way yeah I mean we tried really hard to keep the method really simple and that is sometimes easier said than done but I think that was a big focus of just let's do the simplest thing we possibly can and really scale it and do the scaling prop did you do the prom and see the output it's not good enough then you go TR again do the same prom and then it's there that's first video then you do more than training than the new prom and new video is that the process you use in this reling the videos that's a good question evaluation is challenging for videos we use a combination of things one is your actual loss and low loss is correlated with models that are better so that can help another is you can evaluate the quality of individual frames using image metrics so we do use standard image metrics to evaluate the quality frames and then we also did spend quite a lot of time generating samples and looking at them ourselves although in that case it's important that you do it across a lot of samples and not just individual prompts because sometimes this process is noisy so you might randomly get a good sample and think that you Improvement so this would be like you compare Lots ofrs in the outputs uh we can't comment on that one last question thanks for a great talk so my question is on the training data so how much training data do you estimate that is required for us to get to AGI and do you think we have enough data on the internet yeah that's a good question I think we have enough dat it to get to AGI and I also think people always come up with creative ways to improve things and when we hit limitations we find creative ways to improve regardless so I think that whatever data we have will be enough to get the AG wonderful okay that's to AI thank [Applause] you
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