Our Favourite Games from AI and Games Jam 2021

AI and Games · Beginner ·🧠 Large Language Models ·4y ago
With over 100 games submitted and close to 1000 participants, the inaugural AI and Games game jam has vastly exceeded my expectations. To celebrate the occasion and thank everyone for participating, here is my summary. Including my favourite games submitted to the jam. Thanks to everyone who signed up, submitted a game, rated, or just joined in the fun! You can check out the full list of submissions over at: https://itch.io/jam/aiandgames-2021 [00:00] Intro [02:29] Public Vote Winner: 'Breaking the Rule' - https://ximmersion.itch.io/break-the-rule [03:06] Hamlet - https://qwertyuiop888.itch.io/hamlet [03:45] Dummy Fight - https://ahmetahaydemir.itch.io/dummy-fight [04:24] Aquatic Deceptions - https://rodellison.itch.io/aquatic-deceptions [05:12] A.N.G.E.R. - https://hellman.itch.io/anger [05:52] Grid Wars - https://cavemanlabs.itch.io/grid-wars [06:26] Sand Flag - https://peacefield.itch.io/sand-flag [07:22] Eye of the Big Brother - https://celmer89.itch.io/eye-of-the-big-brother [08:02] Wendell Tank - https://chase-of-bass.itch.io/wendell-tank [08:52] Inhabitants of the Fir Forest - https://stefanocagnani90.itch.io/inhabitants-of-the-fir-forest [09:37] Crime Bots - https://cashgarman.itch.io/crimebots [10:39] Break the Sky - https://sambigos.itch.io/break-the-sky [11:48] Wave Function Cat Labs - https://qu0d0.itch.io/wave-function-cat-labs [12:46] Tic Tac Robot - https://jean-marc-studio-jms.itch.io/tic-tac-robot [13:53] Closing -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships. http://www.patreon.com/ai_and_games https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join -- You can follow AI and Games on Twitter: http://www.twitter.com/AIandGames Join me for livestreams over on Twitch: http://www.twitch.tv/aiandgames Join our Discord Community: bit.ly/AIandGamesDisco
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Uploads from AI and Games · AI and Games · 0 of 60

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1 Evolving Particle Weapons in Galactic Arms Race | AI and Games #04
Evolving Particle Weapons in Galactic Arms Race | AI and Games #04
AI and Games
2 Pac-Man AI Research and Competitions | AI and Games #06
Pac-Man AI Research and Competitions | AI and Games #06
AI and Games
3 The Behaviour Tree AI of Halo 2 | AI and Games #09
The Behaviour Tree AI of Halo 2 | AI and Games #09
AI and Games
4 Researching Super Mario Bros. Level Design | AI and Games #10
Researching Super Mario Bros. Level Design | AI and Games #10
AI and Games
5 Teaching Robots to Play | AI and Games #12
Teaching Robots to Play | AI and Games #12
AI and Games
6 The Quest for AI Game Designers | AI and Games #13
The Quest for AI Game Designers | AI and Games #13
AI and Games
7 HTN Planning in Transformers: Fall of Cybertron | AI and Games #14
HTN Planning in Transformers: Fall of Cybertron | AI and Games #14
AI and Games
8 The AI of Alien: Isolation | AI and Games #15
The AI of Alien: Isolation | AI and Games #15
AI and Games
9 Status Performance Analysis in Team Fortress 2 | AI and Games #17
Status Performance Analysis in Team Fortress 2 | AI and Games #17
AI and Games
10 Training the Shadow AI of Killer Instinct (2013) | AI and Games #18
Training the Shadow AI of Killer Instinct (2013) | AI and Games #18
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11 Resurrection & Reverence: The Return of DOOM | Design Dive
Resurrection & Reverence: The Return of DOOM | Design Dive
AI and Games
12 Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive
Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive
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13 Games By ANGELINA, the AI Game Designer | AI and Games #20
Games By ANGELINA, the AI Game Designer | AI and Games #20
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14 Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive
Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive
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15 Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive
Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive
AI and Games
16 The AI of Shogun: Total War | AI and Games #21
The AI of Shogun: Total War | AI and Games #21
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17 The Campaign AI of Total War: Rome II | AI and Games #23
The Campaign AI of Total War: Rome II | AI and Games #23
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18 AI 101: Monte Carlo Tree Search
AI 101: Monte Carlo Tree Search
AI and Games
19 The Diplomacy AI in Total War: Attila | AI and Games #24
The Diplomacy AI in Total War: Attila | AI and Games #24
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20 A History of AI Research in StarCraft | AI and Games #26
A History of AI Research in StarCraft | AI and Games #26
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21 Dota 2, MOBA's and the Future of AI Research | AI and Games #27
Dota 2, MOBA's and the Future of AI Research | AI and Games #27
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22 Procedural Level Generation in Sure Footing | AI and Games #28
Procedural Level Generation in Sure Footing | AI and Games #28
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23 Behind the AI and Storytelling of Spec Ops: The Line | AI and Games #29
Behind the AI and Storytelling of Spec Ops: The Line | AI and Games #29
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24 The AI of DOOM (2016) | AI and Games #30
The AI of DOOM (2016) | AI and Games #30
AI and Games
25 Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games #31
Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games #31
AI and Games
26 How A Navigation Mesh Works in 3D Games | AI 101
How A Navigation Mesh Works in 3D Games | AI 101
AI and Games
27 How Halo 3 Builds Large-Scale AI Battles | AI and Games #33
How Halo 3 Builds Large-Scale AI Battles | AI and Games #33
AI and Games
28 Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games #34
Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games #34
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29 Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games #35
Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games #35
AI and Games
30 Behaviour Trees: The Cornerstone of Modern Game AI | AI 101
Behaviour Trees: The Cornerstone of Modern Game AI | AI 101
AI and Games
31 Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games #36
Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games #36
AI and Games
32 The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games #37
The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games #37
AI and Games
33 The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games #38
The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games #38
AI and Games
34 Augmented Reaction: Vanquish - 9 Years Later | Design Dive
Augmented Reaction: Vanquish - 9 Years Later | Design Dive
AI and Games
35 Building Mario Levels with Machine Learning | AI and Games #39
Building Mario Levels with Machine Learning | AI and Games #39
AI and Games
36 The AI of Half-Life: Finite State Machines | AI 101
The AI of Half-Life: Finite State Machines | AI 101
AI and Games
37 Building a Pirate's Paradise in Sea of Thieves | AI and Games #40
Building a Pirate's Paradise in Sea of Thieves | AI and Games #40
AI and Games
38 The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #41
The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #41
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39 How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games #42
How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games #42
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40 How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games #43
How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games #43
AI and Games
41 The Legacy of GoldenEye 007 | Design Dive
The Legacy of GoldenEye 007 | Design Dive
AI and Games
42 The Secrets of GoldenEye's AI Revealed | AI and Games #44
The Secrets of GoldenEye's AI Revealed | AI and Games #44
AI and Games
43 Sandbox Assassin: The AI of Hitman (2016) | AI and Games #45
Sandbox Assassin: The AI of Hitman (2016) | AI and Games #45
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44 The Dangers of AI, Microtransactions & Lootboxes | Design Dive
The Dangers of AI, Microtransactions & Lootboxes | Design Dive
AI and Games
45 Minecraft Villages Built by AI - The Generative Design in Minecraft Competition | AI and Games #46
Minecraft Villages Built by AI - The Generative Design in Minecraft Competition | AI and Games #46
AI and Games
46 The Secret Reward Systems of Dark Souls II | Design Dive
The Secret Reward Systems of Dark Souls II | Design Dive
AI and Games
47 Why Adding Bots to Fortnite Was a Great Idea | Design Dive
Why Adding Bots to Fortnite Was a Great Idea | Design Dive
AI and Games
48 The Best Games Engines for AI (2019) | AI 101
The Best Games Engines for AI (2019) | AI 101
AI and Games
49 How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games #47
How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games #47
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50 How AlphaStar Became a StarCraft Grandmaster | AI and Games #48
How AlphaStar Became a StarCraft Grandmaster | AI and Games #48
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51 Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive
Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive
AI and Games
52 Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games
Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games
AI and Games
53 Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games
Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games
AI and Games
54 The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games
The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games
AI and Games
55 DOOM 64 Revisited | Design Dive
DOOM 64 Revisited | Design Dive
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56 The Story of Facade: The AI-Powered Interactive Drama | AI and Games #49
The Story of Facade: The AI-Powered Interactive Drama | AI and Games #49
AI and Games
57 Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
AI and Games
58 Revisiting the AI of Alien: Isolation | AI and Games #50
Revisiting the AI of Alien: Isolation | AI and Games #50
AI and Games
59 How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51
How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51
AI and Games
60 Endure and Survive: the AI of The Last of Us | AI and Games #52
Endure and Survive: the AI of The Last of Us | AI and Games #52
AI and Games

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