NsightGraphics 2020 2 Release Spotlight
Nsight Graphics 2020.2 is now available for download. We've added a number of features that dramatically expand the functionality of our tools when it comes to Vulkan, as well as making some great improvements to developer workflows for Microsoft Visual Studio users.
By popular demand, GPU Trace can now profile Vulkan based applications! When profiling applications using Vulkan, it's possible to get primary and secondary command buffer timings, as well as barriers, synchronization objects and user markers correlated to the GPU unit utilization and throughput metrics.
We've added a new 'Advanced Mode' to allow for advanced metrics collection. In this mode, GPU Trace will capture metrics over multiple frames, focusing on different metric sets for each frame. With 'Advanced Mode', you'll have access to many more critical counters to aid in profiling.
Make sure your application has minimal changes over the course of the frames used to collate the metrics data to avoid divergence. To ensure those frames are executing as similar a workload as possible, we recommend pausing your simulation (or any updates that may alter the final image over those frames). To learn more about Advanced Mode, please read the docs.
While we've already had support for most of the new Vulkan 1.2 extensions, the addition of 3 new extensions means that we are now fully compatible with Vulkan 1.2 for captures, frame debugging and frame profiling. Specifically, we've added support for these 3 extensions:
VK_KHR_buffer_device_address
VK_KHR_separate_depth_stencil_layouts
VK_KHR_timeline_semaphore
We've also added support for 2 additional OpenGL extensions:
ARB_compute_variable_group_size
NV_representative_fragment_test
Nsight Graphics now provides quick and easy access to powerful graphics debugging and profiling from Microsoft Visual Studio via a new integration plugin. Utilizing the debug settings you have already set up in Visual Studio, this integration is a simple gateway to set
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