Introducing Quest to Compile: A Show for Game Devs Building in .NET
Key Takeaways
Covers game development fundamentals in .NET ecosystem with AI tools
Full Transcript
Welcome to the Quest to Compile Podcast, a show that focuses on game development in the .NET world. Each episode is going to dive into the technology, tools, and projects that help shape game development. So, whether you're here to learn something new >> or just to see your two cool co-hosts who happen to be related bicker a lot, you're in for a good >> good time. That was my line. That was my line. Mhm, that was mine. You need to do it better. Read the script. >> Okay. Also, I'm calling Mom. >> No. It's too late. I have her on speed dial. She knows.
Original Description
Modern game development covers a lot of ground, and it's only getting more complex. Engines keep evolving, tooling keeps shifting, and AI is becoming another tool in the workflow.
Quest to Compile is a new show where two siblings, both game developers, dig into how games are built today in the .NET ecosystem. Some episodes will dive into hands-on fundamentals: gameplay programming, user interface, debugging, version control with Git, and the engines, tooling, and workflows that tie it all together. Others will look at newer ground, like AI-assisted development with GitHub Copilot, and figure out where it earns a place in the workflow and where it doesn't.
The first episode goes live May 7. Save the Quest to Compile playlist to catch every episode in one place, no matter which channel it lands on: https://aka.ms/Quest-to-Compile
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