Zero-allocation TypeScript game loops: 60 fps on a mid-range Android phone

📰 Dev.to · Grzegorz Otto

Learn to optimize TypeScript game loops for 60 fps on mid-range Android phones by minimizing garbage collection

intermediate Published 26 May 2026
Action Steps
  1. Build a TypeScript game loop using a fixed time step to maintain consistency
  2. Run performance tests on different Android devices to identify bottlenecks
  3. Configure the game loop to minimize garbage collection and allocation
  4. Test the optimized game loop to achieve 60 fps on mid-range Android phones
  5. Apply optimization techniques to reduce the impact of garbage collection on performance
Who Needs to Know This

Game developers and engineers working on performance-critical applications can benefit from this knowledge to ensure smooth gameplay on various devices

Key Insight

💡 Minimizing garbage collection is crucial to achieving smooth gameplay on lower-end devices

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🚀 Optimize your TypeScript game loops for 60 fps on mid-range Android phones! 📈

Key Takeaways

Learn to optimize TypeScript game loops for 60 fps on mid-range Android phones by minimizing garbage collection

Full Article

16.67 ms sounds generous until a garbage collector decides to think. Across three Android devices...
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