Show HN: Making AR experiences is still painful – had to make my own editor
Hey HN! My co-founder and I have spent over a decade building mixed reality projects and have been growing more and more frustrated with the process. From the number of tools needed, to client sign-off, to the complex esoteric tech stacks. And especially how slow the iteration loop is when dealing with interactivity and UX. Two years ago we decided to stop whining and fix the fundamental issues. Ordinary Objects [0] was built with our core needs for AR prototyping: a very tight iteration loop between editor and real device, real-time interactivity while editing and clear and concise flow management + mapping. There are many things that layered on to make all of that possible: making it multi-user from the ground up, handling assets without a fuss, and building up a new interaction language. From a technical standpoint we wanted to be native on the all of the platforms that we support, and do that as quickly as possible. Two years ago the best tool to achieve that was Unity, and I belie
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