SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects

📰 ArXiv cs.AI

Learn how SceneCode enables executable world programs for editable indoor scenes with articulated objects, enhancing embodied AI and robotic manipulation

advanced Published 20 May 2026
Action Steps
  1. Build editable indoor scenes using SceneCode
  2. Run executable world programs to articulate objects
  3. Configure object structures for enhanced controllability
  4. Test scene synthesis for embodied AI and robotic manipulation
  5. Apply SceneCode to simulation-based policy evaluation
Who Needs to Know This

Computer vision engineers, roboticists, and AI researchers can benefit from SceneCode to generate and control interactive indoor scenes

Key Insight

💡 SceneCode enables object-level controllability and interactable assets for indoor scene synthesis

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💡 SceneCode: editable indoor scenes with articulated objects for embodied AI & robotics

Key Takeaways

Learn how SceneCode enables executable world programs for editable indoor scenes with articulated objects, enhancing embodied AI and robotic manipulation

Full Article

Title: SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects

Abstract:
arXiv:2605.19587v1 Announce Type: new Abstract: Indoor scene synthesis underpins embodied AI, robotic manipulation, and simulation-based policy evaluation, where a useful scene must specify not only what the environment looks like, but also how its objects are structured. Existing pipelines, however, typically represent generated content as static meshes and inherit articulation only from curated asset libraries, which limits object-level controllability and prevents new interactable assets from
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