SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects
📰 ArXiv cs.AI
Learn how SceneCode enables executable world programs for editable indoor scenes with articulated objects, enhancing embodied AI and robotic manipulation
Action Steps
- Build editable indoor scenes using SceneCode
- Run executable world programs to articulate objects
- Configure object structures for enhanced controllability
- Test scene synthesis for embodied AI and robotic manipulation
- Apply SceneCode to simulation-based policy evaluation
Who Needs to Know This
Computer vision engineers, roboticists, and AI researchers can benefit from SceneCode to generate and control interactive indoor scenes
Key Insight
💡 SceneCode enables object-level controllability and interactable assets for indoor scene synthesis
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💡 SceneCode: editable indoor scenes with articulated objects for embodied AI & robotics
Key Takeaways
Learn how SceneCode enables executable world programs for editable indoor scenes with articulated objects, enhancing embodied AI and robotic manipulation
Full Article
Title: SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects
Abstract:
arXiv:2605.19587v1 Announce Type: new Abstract: Indoor scene synthesis underpins embodied AI, robotic manipulation, and simulation-based policy evaluation, where a useful scene must specify not only what the environment looks like, but also how its objects are structured. Existing pipelines, however, typically represent generated content as static meshes and inherit articulation only from curated asset libraries, which limits object-level controllability and prevents new interactable assets from
Abstract:
arXiv:2605.19587v1 Announce Type: new Abstract: Indoor scene synthesis underpins embodied AI, robotic manipulation, and simulation-based policy evaluation, where a useful scene must specify not only what the environment looks like, but also how its objects are structured. Existing pipelines, however, typically represent generated content as static meshes and inherit articulation only from curated asset libraries, which limits object-level controllability and prevents new interactable assets from
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