Presentation: From VR to Flat Screens: Bridging the Input and Immersion Gap

📰 InfoQ AI/ML

Learn how to bridge the input and immersion gap when porting VR titles to non-VR platforms, and discover key lessons on product fit and release velocity

intermediate Published 16 Apr 2026
Action Steps
  1. Port a VR title to a non-VR platform using cross-progression techniques
  2. Implement diverse input paradigms to accommodate different platforms
  3. Maintain release velocity across multiple platforms, including Steam, iOS, and PlayStation
  4. Assess the product fit gap when translating immersive social presence to 2D screens
  5. Apply lessons learned from the presentation to improve the porting process
Who Needs to Know This

Game developers, product managers, and software engineers can benefit from this presentation, as it provides insights on how to successfully port VR titles to non-VR platforms and maintain release velocity

Key Insight

💡 Bridging the input and immersion gap is crucial when porting VR titles to non-VR platforms, and requires careful consideration of cross-progression, input paradigms, and product fit

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📺 Porting VR titles to non-VR platforms? Learn how to bridge the input and immersion gap and maintain release velocity #gamedev #VR
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