CustomTex: High-fidelity Indoor Scene Texturing via Multi-Reference Customization
📰 ArXiv cs.AI
CustomTex is a framework for high-fidelity indoor scene texturing via multi-reference customization
Action Steps
- Utilize multi-reference customization to capture fine-grained details
- Leverage instance-level control for precise texture generation
- Overcome limitations of text-driven methods by incorporating reference-driven approaches
- Apply CustomTex to various applications such as gaming, architecture, and product design
Who Needs to Know This
Computer vision engineers and researchers on a team can benefit from CustomTex to generate high-quality textures for indoor scenes, while product managers and designers can utilize these textures to create more realistic and engaging environments
Key Insight
💡 CustomTex enables instance-level, high-fidelity scene texturing with fine-grained control and high-quality results
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🔍 Introducing CustomTex: a novel framework for high-fidelity indoor scene texturing via multi-reference customization
Key Takeaways
CustomTex is a framework for high-fidelity indoor scene texturing via multi-reference customization
Full Article
Title: CustomTex: High-fidelity Indoor Scene Texturing via Multi-Reference Customization
Abstract:
arXiv:2603.19121v2 Announce Type: replace-cross Abstract: The creation of high-fidelity, customizable 3D indoor scene textures remains a significant challenge. While text-driven methods offer flexibility, they lack the precision for fine-grained, instance-level control, and often produce textures with insufficient quality, artifacts, and baked-in shading. To overcome these limitations, we introduce CustomTex, a novel framework for instance-level, high-fidelity scene texturing driven by reference
Abstract:
arXiv:2603.19121v2 Announce Type: replace-cross Abstract: The creation of high-fidelity, customizable 3D indoor scene textures remains a significant challenge. While text-driven methods offer flexibility, they lack the precision for fine-grained, instance-level control, and often produce textures with insufficient quality, artifacts, and baked-in shading. To overcome these limitations, we introduce CustomTex, a novel framework for instance-level, high-fidelity scene texturing driven by reference
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