AssetGen: Deployable 3D Asset Generation at Interactive Speed
📰 ArXiv cs.AI
Learn how AssetGen generates 3D assets at interactive speeds, enabling fast and deployable 3D rendering for various applications, including mobile use cases
Action Steps
- Run AssetGen using a reference image to generate a 3D mesh
- Configure the polygon budget to optimize for real-time rendering
- Apply baked normals and color textures to the generated mesh
- Test the generated asset on mobile devices for performance and quality
- Deploy the generated 3D asset in a real-time rendering application
Who Needs to Know This
3D artists, game developers, and engineers working on real-time rendering applications can benefit from AssetGen's ability to generate high-quality 3D assets quickly and efficiently
Key Insight
💡 AssetGen prioritizes user experience and deployability, generating high-quality 3D assets in 30 seconds
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🚀 Generate 3D assets at interactive speeds with AssetGen! 📸👀
Key Takeaways
Learn how AssetGen generates 3D assets at interactive speeds, enabling fast and deployable 3D rendering for various applications, including mobile use cases
Full Article
Title: AssetGen: Deployable 3D Asset Generation at Interactive Speed
Abstract:
arXiv:2605.26137v1 Announce Type: cross Abstract: While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We present AssetGen, a 3D generator that focuses instead on these two aspects. Given one reference image, in 30 seconds it produces a high-quality mesh with baked normals, a color texture, and a controlled polygon budget suitable for real-time rendering, including mobile use cas
Abstract:
arXiv:2605.26137v1 Announce Type: cross Abstract: While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We present AssetGen, a 3D generator that focuses instead on these two aspects. Given one reference image, in 30 seconds it produces a high-quality mesh with baked normals, a color texture, and a controlled polygon budget suitable for real-time rendering, including mobile use cas
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