AssetGen: Deployable 3D Asset Generation at Interactive Speed

📰 ArXiv cs.AI

Learn how AssetGen generates 3D assets at interactive speeds, enabling fast and deployable 3D rendering for various applications, including mobile use cases

advanced Published 27 May 2026
Action Steps
  1. Run AssetGen using a reference image to generate a 3D mesh
  2. Configure the polygon budget to optimize for real-time rendering
  3. Apply baked normals and color textures to the generated mesh
  4. Test the generated asset on mobile devices for performance and quality
  5. Deploy the generated 3D asset in a real-time rendering application
Who Needs to Know This

3D artists, game developers, and engineers working on real-time rendering applications can benefit from AssetGen's ability to generate high-quality 3D assets quickly and efficiently

Key Insight

💡 AssetGen prioritizes user experience and deployability, generating high-quality 3D assets in 30 seconds

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🚀 Generate 3D assets at interactive speeds with AssetGen! 📸👀

Key Takeaways

Learn how AssetGen generates 3D assets at interactive speeds, enabling fast and deployable 3D rendering for various applications, including mobile use cases

Full Article

Title: AssetGen: Deployable 3D Asset Generation at Interactive Speed

Abstract:
arXiv:2605.26137v1 Announce Type: cross Abstract: While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We present AssetGen, a 3D generator that focuses instead on these two aspects. Given one reference image, in 30 seconds it produces a high-quality mesh with baked normals, a color texture, and a controlled polygon budget suitable for real-time rendering, including mobile use cas
Read full paper → ← Back to Reads

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